System shock 2 mods enemies drop modules9/10/2023 Mysterious alien organs and artefacts must be researched, assuming you have the skill and the chemicals. Crates and shops must be hacked, assuming you have the skill and the money. Weapons degrade and must be repaired, assuming you have the skill and the tools. There are stats and skills and they all impact what you can do and how you can do it - though Weapons skills just increase damage done with weapons (instead of Deus Ex‘s controversial aim-wander), stats like Agility affect your movement speed while Strength increases your inventory size… For a game about ammo conservation, in which you use a lot of melee weapons, melee combat is awfully temperamental. The game and I got along much better after I restarted. I was intending to go through “owning” all my mistakes, but due to some of the mechanics discussed below I ended up in a bit of an inescapable hole and canned it. This was playing on Normal sure, it’s unfamiliar territory, but I still tend to expect a reasonable level of ability to cope with unforeseen situations in the early stages of a game on Normal. Ended up with a load of h4X0r skills anyway, the levelling system is pretty open. I managed to cripple myself for my first play, but that only lasted a couple hours before I turned around - I thought it prudent to try out being a Navy man rather than a Marine, so I’d have a bit of the h4X0r for all the bangin’ loot, but then the game was full of horrendous zombies so I canned it and started from zero as a gun-totin’ hoo-rah military man. So with Divinity II sadly squared away (I wanted moaaar), it’s time to trade irreverent fantasy for gloomy sci-fi horror… The name System Shock 2 has echoed throughout the ages, especially around the hallowed halls of Deus Ex, so when it appeared on GoG.com and people assured me that I didn’t need to play the first game to “get it”, I knew it was only a matter of time before I took the plunge. I’ve never played System Shock 1, so this is a bit of a departure from the usual rules in the name of… Well, legend.
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